Over the last month or so I’ve read several bloggers and theorycrafters denounce the Restoration Talent Blessing of the Grove, and I agreed. Rejuvenation cost too much mana to cast about frequently and the 4% increased effectiveness did not seem to be a great use of 2 badly needed points.
With the upcoming Patch 4.0.6, things are looking a little different to me and I’m thinking about trying out this new spec:
10/0/31 – Rejuvenation Spec.
Rejuvenation has been made a much more attractive spell by the significant mana cost reduction. I already use this spell a lot to prop up raid members (26% of my total heals in last night’s raid), and now I’ll be able to cast it almost twice as often for the same mana cost. By putting points into Blessing of the Grove and Genesis the healing effectiveness of the spell will increase by about 8%. Not much, maybe, but since I already use this spell so often any boost seems beneficial.
I’ve also decided to drop the Efflorescence & Living Seed combo. As Lissanna says in her blog, it’s sort of an all or nothing deal, and Living Seed just is not doing enough healing for me (1.5% of my total heals in last night’s raid) to justify its 3 points. Though Efflorescence did contribute over 6% of my total heals, it isn’t that significant compared to my other main spells. Also, the buffs to Wild Growth and Rejuvenation should make up for loosing Efflorescence. Really, I would like to keep Efflorescence, but I just can’t sink 6 talent points into it anymore.
I’ve also decided to put some points into Nature’s Bounty. I’m undecided as to whether this should be 3 points or just 2, I suppose it will depend on how my haste is looking. I sometimes think that I do cast Regrowth more than most, so the extra critical chance could end up as a nice boost. With my increased focus on Rejuvenation, an almost guaranteed reduced cast time of Nourish looks like a nice bonus, and I will probably use it more often as a quick heal to refresh Lifebloom and keep raid members afloat.
Finally, the two points in Perseverance are mostly there because I can’t think of anywhere better to put them. I recently specced out of Nature’s Swiftness because I have not been using it effectively since Healing Touch became a staple spell… but I do miss it, so moving a point out of that (or out of Nature’s Bounty) and into Nature’s Swiftness is also an option.
In the end, my biggest concern about this spec is loosing the 10% mana increase from 2/3 Furor and the boost that larger mana pool provides to Replenishment & Innervate. I could always drop Genesis for Furor later on (I do agree that Blessing of the Grove is weaker than Genesis; I wish I could drop it instead). As frustrating as it is, a few of the talents in the Balance and Feral trees just look better to me than some of the points I am forced to spend in Restoration.
However, will a cheaper and better Rejuvenation be enough to outweigh a lower mana pool and lower mana returns? I think it just might…