Belkin n52te/Razer Nostromo Gaming Keypad

Back in May of 2009 I was inspired by Phaelia’s post in her (now retired) blog Resto4Life about the Belkin n52 to purchase my own gaming keypad.  Now, over four years later I still use the Belkin n52te keypad and I love it to pieces.  It revolutionized the way I played World of Warcraft, and was definitely one of the best decisions I have made in my gaming career.

When I first began using the Belkin n52te* Phaelia’s post really influences my choice of spell locations and macros.  Overtime, I’ve moved a lot of things around.  I’ve had to make room for our new spells and abilities, re-write macros to accommodate my shapeshifting preferences, and reorganize the movement keybinds.

Lately, I’ve thought it was about time that someone to put together an updated guide for (as it is now called) the Razer Nostromo Gaming Keypad*.  So here is my attempt at it.  Keep in mind the keybinds for the n52te/Nostromo* are highly customizable and I would recommend taking the time to see how a few different configurations work for you, especially regarding the movement keys and “alt” key locations.

*Note: For simplicities sake I’m just going to refer to the gaming pad as “n52te” from here on out.  From all appearances, my three year old n52te and the new Razer Nostromo are the same device.

Contents: n52te/Nostromo Guide

Configuring Your n52te

Character Movement Keybinds

Action Bar Layouts in WoW

Key Binding with Bartender4

Macro Planning and Considerations

My Macros


Configuring Your n52te

The n52te has 14 regular buttons, a scroll wheel button, a round thumb button, a D-Pad, and a large thumb pad.  This is how I have my n52te configured:

n52 setup

My setup for the n52te.

The very first button is the accent/tilde key, which is just to the left of the 1 on my keyboard.  It was sort of arbitrary when I chose that to be the first key.  Keep in mind that you can configure your keybinds however you like, I would just recommend avoiding keys that are bound to interface functions you use a lot (such as B for your backpack, P for spell book, or J for the guild roster).

I use the smaller round thumb button above the D-Pad as my L-ALT key (for use in macros).  The larger pad below the D-Pad is bound to my R-CTRL key (Push-to-Talk button).  Final item of note, I don’t use the scroll wheel on the n52te as a button, instead it controls my speaker volume.


Character Movement Keybinds
First, a confession:  I don’t know how to use WASD.  I never learned it.  I tried it once or twice, but pretty much failed miserably.   As a result, when I play using a standard keyboard, I cannot strafe or back up.  I could move using only the mouse.  Luckily, in the early days of WoW playing as a healer meant I was usually removed from the action and never needed to actually face my intended targets, so I never really found this to be a problem.

Once I had my n52te up and running, I began using the D-Pad to strafe and walk backwards.  I thought that was pretty neat, and I liked the flexibility of being able to move with my right OR left hand, but it was only after I began learning how to tank that I truly realized just how critical strafing and moving backwards was to World of Warcraft.

I have my n52te D-Pad keybind like this:

  • Analog Down: S (back up)
  • Analog Up: W (move forward)
  • Analog Left: Q (strafe left)
  • Analog Right: E (strafe right)

Sometimes, I end up hitting a corner of the D-Pad, instead of exactly up, down, left, or right, so I keybound all the diagonals to the corresponding strafe key.

  • Analog Down-Left: Q
  • Analog Up-left: Q
  • Analog Down-Right: E
  • Analog Up-Right: E

My center mouse scroll wheel on the right hand serves as my jump button. I can also move forward by holding down both the right and left mouse button and directing movement with the mouse.  In a raiding situation I can only actually turn my character to face one way or another using the mouse, though I can strafe easily with the n52te.  Lastly, I left both the keyboard Left Arrow and Right Arrow keys bound to turning so that I can “keyboard turn” in non-critical situations (such as flying while eating a sandwich).

I’ve found that having movement options on both my right hand mouse and left hand keypad to be very useful in many raiding situations.


Action Bar Layouts in WoW
As Phaelia suggested, my recommended action bar layout is a 3×5 grid of buttons, which mimics the physical layout of the n52te.

The last button on the bottom row, labeled “B5″ is button 5 on my mouse. You could instead use this as the scroll wheel button of your n52te, personally I just found that to odd to hit in the middle of combat to be useful for me.

I use Bartender to manage my action bars, but since it has a limit of 12 buttons per bar, I had to use two separate bars to create the 3×5 grid.  The first bar has 10 buttons in two rows, and the second bar has 5 buttons in one row.  Other action bar addons may not have similar limitations, but I would recommend ending up with a 3×5 grid of buttons.

I prefer to put my main abilities in the center row, where my fingers rest.  Lesser used but important abilities find their home in the top bar.  I found the bottom four buttons to be the most difficult to hit, so I use that bar for abilities that should be key bound to the n52te but that are used much less often in a raid.


Key Binding with Bartender4
You may have noticed in the above screenshot that the top left button is NOT keybound to 1.  Instead I use `, which on my keyboard is the key just to the left of the 1.  It’s the accent key, or tilde key.  If I start there and then go across the keyboard, I have 13 buttons (“accent key” through “equal sign”) and then I have my fourteenth key bound to the forward slash.  This configuration made sense to me at the time, but keep in mind that you can bind the n52te to ANY set of keys that you want, and in any order.  It doesn’t really matter, you just want to make sure your keyboard layout matches your n52te profile set up.

A Note on Vehicle Fights

Vehicle fights may cause slight confusion if you use my current configuration.  For example, for me the first ability in a vehicle fight takes the place of the first button on my action bar, the ` accent key, the second ability is the 1 key, the third ability is the 2 key, and so on.  In fights such as Malygos, where I may normally be told to “spam my 1 key” I have to mentally translate that to spamming the top left button, or ` key, because of my unique keybinds set up.

If I had to do it all over again, I would probably start with the 1 key and put the ` key on the bottom row with the \ key, just to alleviate this slight incongruity.  By now, though, I’ve gotten so used to it, that it doesn’t really bother me.  But it’s something I would keep in mind when setting up your own keybindings.


Macro Planning and Considerations
As mentioned above, I use the smaller round thumb button above the D-Pad as my L-ALT key.  This enables me to set up an alternative action for each button on the n52te through the use of macros.  These macros let me use one ability when I hit a key, sch as 5 , and another ability when I hold down the round thumb button (or the alt key) and hit that same 5 key.  In their most basic form, the standard format of my macros look like this:

#showtooltip
/cast [mod:alt] AltAbility; RegularAbility

Since I use my thumb for both the alt key AND D-Pad movement, I prefer to put instant cast abilities in the “RegularAbility” slot and casted abilities in the “AltAbility” slot.  This assumes that my thumb wont be needed to move my character while I’m forced to stand still casting a spell, and that I can use my thumb to move around the room while hitting the instant cast buttons.

With the addition of Symbiosis (with which I usually grab Spiritwalker’s Grace from a Shaman) and some niche encounters (such as Earthrager Ptah in the Cataclysm dungeon Halls of Origination) the inability to use my thumb for both moving and casting has become a little inconvenient.  However, I’ve found that keeping Regrowth (the go to casted heal for Resto Druids) on the 7 key has helped keep my thumb free for quick strafing while still being able to cast strong heals.

In general, I tend to group my healing abilities on each button.

Key       Regular Ability Alt Ability
`    Tree of Life (location relevant shape shift)
1    Nature’s Cure Stampeding Roar
2    Nature Swiftness + Healing Touch    (nothing)
3    Barkskin (myself)
Ironbark (target)
4    Innervate (myself) Innervate (target)
5 Lifebloom Bash
6 Rejuvenation Genesis
7 Regrowth Nourish
8 Wild Growth Entangling Roots
9 Swiftmend Wild Mushroom: Bloom
0 (tab target) (nothing)
- Moonfire Wrath
= Symbiosis Nature’s Vigil
\ Tranquility (nothing)
B5 Hurricane Wild Mushroom

Some additional notes regarding the above listing…

Since B5 is one of the side buttons on my mouse, I tend to like using it for abilities that require placement via the targeting circle, such as Hurricane and (glyphed) Wild Mushroom.  Moving the mouse towards the target location immediatly while tapping a button on it to activate an ability targeting circle feels like a smoother action then using a key on my n52te.

I’ve found the 0 key, located on the bottom left corner of my n52te to be very inconvenient to hit with my pinky. Perhaps this is just a case of having small hands.

As for the 2 key and the \ key, I’ve always been hesitant to bundle Tranquility and NS+HT together with other abilities in a macro.  I have this nagging fear that I would hit them accidentally and waste powerful healing cooldowns.

However, as the number of abilities in the Resto Druid toolkit has expanded, and the cooldowns for both Nature’s Swiftness and Traquility have been majorly reduced, I’ve begun to feel the need to explore better uses for these four essentially empty button slots.


My Macros
Please check out the links below for the specific macro configurations for Leiyan.

Restoration and Balance Spec Macros

Gemming Your Resto/Feral Druid, PSA

When you decide to play a Resto Druid and offspec into Feral (instead of Balance like a normal Resto Druid does), make certain you keep an eye on your gems.  And in case there was any confusion on the issue…

Gemming your amazing new gloves with Delicate Inferno Rubies will not, in fact, help you heal better.  Not that I have -any- personal experience with this matter whatsoever.  *wanders off mumbling about speed gemming during raid breaks*

[4.3] 7/8 Dragon Soul

The newest raid content in World of Warcraft has been sort of a roller coaster of experiences for my guild.  In our very first night, on patch 4.3 launch day, we took out Morchock, Zon’ozz, and Yor’sahj.  The boss kills flew by so quickly that in our haste we forgot to take screenshots!!

100% Accurate Morchock Screenshot Reproduction

The next night Hagara and Ultraxion fell before us (we finally remembered an official screenshot for Ultraxion!), and Warmaster Blackhorn died on Sunday.  Our first week of Dragon Soul was over and we were already 6/8 normal modes. It felt kind of surreal.  Almost finished with an entire new raid tier before the first week.

After clearing out Spine of Deathwing on the 11th, we’ve been working on the Madness of Deathwing for the last week.  Part of me feels like we should have had this encounter in the bag by now; he should have died by the 18th, at the very latest.   Another part of me is a little glad we didn’t just blow through the whole instance like tissue.  Well, that second part is a very small part.

We’ve been experimenting with a variety of raid compositions (2 tanks, 3 healers, 5 dps vs. 1 tank, 2 healers, 7 dps) and different platform orders (“green, yellow, red, blue” vs. “green, yellow, blue, red” vs. “green, red, yellow, blue”), and just haven’t found the right combination of everything for it all fall into place.  We’ve seen phase 2 a couple of times thus far though, so things are looking up.

So far this week, we cleared the first seven bosses completely in one night with minimal fuss, so we’ll have all day Thursday to (hopefully) finish off Madness of Deathwing.  Getting him out of the way before we take a week off for Christmas and New Years would be a relief.

[4.3] Transmogrification! Tsuki ni Kawatte Oshioki yo!

The only thing I could think about on Tuesday, Patch 4.3 Day, was TRANSMOGRIFICATION.  I know the blogosphere has lit up all over this topic, but I just can’t help adding my own two cents.

Being sentimental by nature I was well positioned for the initial announcement of Transmogrification, and had near complete sets of all tier gear from t4 to t12.  Despite that I spent a lot of time wavering between my favorite tier sets and coming up with an original look.  However no matter what I ended up with, one thing was always certain: the T8 Conqueror’s Nightsong Sailormoon Headpiece will pretty much be a permanent fixture on Leiyan’s head (as featured in my blog banner!).

Sailormoon hat image borrowed from Wowhead!

Sailormoon hat image borrowed from Wowhead!

This hat is the single most amazing piece of gear ever created by Blizzard… and now I will get to wear it forever.  To make my life even more amazing, Blizzard introduced new hairstyles for Night Elves back in patch 4.2 including “Sassy Buns” which looks pretty much exactly like Sailormoon’s hair does, except much much shorter. Still, the odango atama are intact and wearing it in white with the T8 hat is nearly the perfect combination.

Honestly, you have no idea how happy this makes me.

In addition to the Hat of Amazing Awesomness, I’ve decided on a custom look pulled from green quality gear for my debut transmogrification set.  The foundation of this set comes from the Archer’s set of gear.  However, I changed out the shoulders and boots for the Umbrafen set, the cloak (hidden in this image) from the Tracker set, and the belt from the Ranger set.  I completed the outfit with the Cenarion Expedition Tabard and Staff of the Verdent Circle, which set the entire look off nicely.  The Staff of the Verdent Circle is actually a really unique and interesting item, since it has animation effects that grow flowers and mushrooms along it’s length.

Overall, my goal for this look was of a Druid, blessed of Elune, in practical clothing, actively involved in the daily business of saving Azeroth.  She is out in the field, doing meaningful work, and has a no-nonsense attitude about her outfit.  I think I achieved that look quite nicely, and I am very pleased with the outcome.

[4.2] Firelands 10s – Resto Druid Tips for Heroic Beth’tilac

My guild took out Heroic Beth’tilac on Tuesday night!  Certainly an exciting moment, especially since it was only our second night on the boss and we had assumed we would still be wiping on her well into Thursday.  I had the privilege of playing a special role for the boss fight; the Broodling soaker (which was a ton of fun!!).

A couple of months ago I wrote a start guide/summary for normal mode Beth’tilac, which you can find here.  For the most part the Heroic version of the encounter is very similar (damage dealt and health pools are bumped up as would be expected) but there are two main encounter changes.

  1. The Drones will Fixate on a raid member.  That raid member essentially “tanks” the Drone, although it will do 75% less damage than normal so it hits like a wet noodle.
  2. Four Broodlings spawn with each wave of Spiderlings.  Upon contact with a raid member, the Broodling will explode and leave behind a pool of orange goo which will both do damage over time and slow anyone standing in them. A “soaker” must get to them before they get to the raid to keep the goo explosions away from the group as much as possible.

For the most part these two changes are independent of each other, but if your Broodling soaker is also fixated by a Drone, they must move away to avoid letting the Drones eat Spiderlings.  During this time, someone else needs to temporarily take over Broodling soaking.

There are plenty of general guides and strats for this encounter, but what I really wanted to touch on are some Resto Druid Tips & Tricks for taking on the “soaker” role that I discovered while learning this encounter.

Why Choose a Resto Druid as the Broodling Soaker?

I believe some groups opt to put a strong AoE DPSer in charge of the Broodling, but we found that our DPSer had trouble focusing on both their AoE damage rotation and making certain they were positioned properly to intercept the Broodling.  Additionally, healing on this DPSer was fairly intense because of the Volatile Bursts and general damage from the encounter.

Instead, we decided to switch things around, and have a healer act as the soaker, since they could just heal themselves up.  It was a risk to try, but it paid off for my group.  We found that Resto Druids are a great choice for the Broodling Soaker because of our mobility.  We can shift into Travel Form for a quick run across the room to the next Spiderling/Broodling spawn point (and don’t forget about Dash if you are desperate!), and our instant-cast HoT heals are fantastic for healing on the move.

Get your PvP-like Spec on!

After a couple of shots at being the soaker in my normal PvE spec, I decided to go with this specialized talent spec set up in order to pick up some extra survivability:

I’m sure once we have Beth’tilac on farm, I’ll be fine preforming as the Broodling Soaker in my normal healing spec, but the specific tweaking I did for my Heroic Beth’tilac spec seemed to help me out a lot.  The only thing I would change for next time is taking the point out of Nature’s Cure (no magic debuffs in the encounter) and putting it into Genesis for stronger HoTs and Swiftmends.

I choose talents that would reduce damage taken and increase my overall survivability.  Here are some of the highlights regarding my choices.

Perseverance
This was a fairly obvious choice as the Broodling Volatile Bursts and the orange goo they leave behind both cause magical damage.  Anything I could do to reduce the damage I took was really important when deciding on my new spec for this encounter.

Nature’s Ward
Since a single Broodling explosion had the potential to take me down to under 50% health (explosion coupled with being accidentally stuck in the goo), having a free Rejuvenation for the HoT and to use as Swiftmend fodder was incredibly valuable.

Empowered Touch
This is a somewhat controversial choice for me, but I believe the right one.  After a couple of attempts with Empowered Touch still in my spec, I found that I was somewhat limited in my ability to heal myself with direct heals.  I was often stuck needing around two direct casts to prop myself up enough for the next Spiderling attack, but time enough to only cast one spell.  Whenever I cast a quick Nourish or Regrowth on myself, it would delay Lifebloom’s bloom when in reality I would have benefited more from a bloom as soon as possible.  So, I removed this talent from my spec in order to force my Lifeblooms into blooming.  Allowing Lifebloom to bloom helped give me the extra burst healing I needed to stay topped off, and I never had to worry about delaying a large self cast in order to get the bloom.   The only downside is that I had to recast or refresh the three-stack on myself fairly often, but this was quite manageable during all of the running around.

Moonglow & Genesis
In order to pick up all those survivability and self-healing talents, I had to sacrifice points elsewhere so Moonglow and Genesis ended up on the chopping block.  On the upside, mana regeneration was not an issue for me at all throughout the entirety of phase one.  I started the second phase hovering around 90% mana with a still unused Innervate.  The extra healing from Genesis, while nice, didn’t seem that critical.  However, as already mentioned, I plan to move one point into that talent in subsequent attempts.

Graphic Settings

My group assigned a Hunter to kill the Spiderlings, and in order to kill them fast enough he had to put Frost Traps in their path to slow them down.  Unfortunately, despite high graphics settings, the Frost Traps would sometimes hide the locations of the orange puddles.  When I’m trying to skirt the goo as much as possible to keep the puddles placed closely together, this was a huge problem.

Through some trial and error we discovered that, in fact, my graphics were tuned too high, and that I needed to turn Projected Textures off in order to see the orange goo puddles properly while Frost Traps were in effect.  In fact, once I disabled Projected Textures, I couldn’t see the locations of the Frost Traps at all.  This also has the side effect of turned off the pretty green runic design of Efflorescence, so it took me a few seconds to get used to seeing my healing circle as just a circle of flowers.  I don’t think I could have successfully handled the Broodlings while Frost Traps were visible on the ground and covering the orange goo puddles.

How to Soak the Volatile Bursts

Four Broodlings will spawn, one at a time, from the same location as the Spiderlings.  Having never really paid attention to the Spiderling spawns before as a healer, I asked our Raid Lead to put up markers near the spawn locations so I knew where to look (later on, we also found these helpful for calling out where to run to next).  As it turns out, a small dust cloud forms where the Spiderlings are about to spawn as a warning.

The Broodlings are the bright orange colored spiders, pretty easy to pick out once you know what to look for (the regular Spiderlings are red colored).   They appear one at time, choose raid member to fixate on, and run straight for their target.  Your job as a soaker is to run through the Broodling and cause it to explore before it gets to its target (and the raid).

Generally, I started as close to the spawn location as I could, hitting the first one and strafing out of the orange goo.  Then I would move before that patch and get ready to intercept the next one.  If the raid is doing their job of staying fairly grouped up in the center, the Broodlings should all follow about the same path. The Broodlings move pretty fast… but you can keep up with them and even over take them a little by shifting into Travel Form –that is assuming you didn’t accidentally get too close to an orange puddle.

The key to exploding the Broodlings as safely as possible to be running -through- the spiders when you explode them.  Position yourself and strafe through them as they come by, then keep moving to avoid the puddles.  If you do it right, you wont be slowed by the goo at all.  Even if your a little slow, being already on the move will help prevent you from taking more than one or two ticks.  Of course, it takes some practice to get this right.  Sometimes I ended up strafing right in front of, or behind, the Broodling, missing the explosion completely (and typically wiping the raid…oops!).

As soon as the fourth Broodling explodes I started turning my camera around to scan the next two locations, and panning back to the near spawn point as well.  Sometimes we would have up to four waves of Broodlings spawn from the same location.  Generally, the first puddle of goo would dissipate just before the first Broodling appeared, allowing me to use essentially the same explosion locations.

If the next Broodling spawn point was at the far opposite location, I used Travel Form to get there as quickly as possible, usually getting the first Broodling more towards the center of the room, and then moving up to get the second Broodling as close to the spawn point as I could. Lastly, if the Broodling fixated on me, I usually tried to kite it away to the side a bit, rather than lining it up with the rest, just to get a bit more breathing space.

Essentially, I had to be on my toes for each wave of Broodlings, casting Regrowth or Nourish on myself if I got into intercept position early enough and keeping Lifebloom and Rejuvenation on me when I was on the move, especially when I was running between spawn locations.

The DPS assigned to kill the Spiderlings will also need a bit of healer attention, as he was often running out of the range of the healer in the center.  I found that a Rejuvenation, Wild Growth, and occasional direct cast was usually enough to help him stay alive, and I’m certain the ground level healer was also tossing him heals whenever we ran through the center between Spiderling spawns.

The last, and most important, point I want to make is regarding the Drones.  As mentioned briefly above, the Drones can and probably will Fixate on you at some point in the encounter.  As the soaker your job is to be near the Spiderlings…which is exactly where you don’t want the Drone to go.  As soon as I noticed that I was Fixated, I called out for back up soaking and ran away, towards the center of the room. The back up would declare his or her intention to move in, and start catching Broodlings as best as possible.  Once the Drone died or picked another target, I went back to the soaking job, making sure to heal up whomever had taken the hit in my place.

And…I think that’s about it!  Thanks for reading my ramble on Heroic Beth’tilac, and if your working as a Broodling soaker for your group, I hope these tips have been helpful!

[MoP] Theramore??! NOOOO!!!! =*(

…we find out a vague detail that some sort of unrelenting attack by the Horde on Theramore is to come…
Zarhym

I can’t say that I’ve ever really cared about Theramore the island, or Theramore the heavily fortified stronghold, or Theramore the seat of Jaina Proudmore’s power. I care about Dustwallow Marsh, the zone.

Something about that zone has always struck me as beautiful. The colors, the way the trees drape, the sounds, the muted tones. One of my earliest memories of World of Warcraft is discovering Dustwallow Marsh. I ran through this zone on my level 15 journey from Darkshore to Stormwind to meet my husband’s dwarf so we could quest together, and my view of Warcraft was changed forever.  Suddenly, Azeroth was a place of subtlety and beauty.  It’s hard to explain or quantify… there was just something about this zone that tugged at my mind and made me want to explore more of the world.

I remember the creatures, which were at least twice my level, chasing me down the road and taking me out. I made so many corpse runs as I desperately tried to flee to the safety of the docks. I promised myself I would return and quest in this zone no matter what. As you might suspect, I was highly disappointed to find out that, except for Theramore, Dustwallow Marsh was pretty much an empty zone. When Blizzard came back and revitalized Dustwallow Marsh in Patch 2.3, I was among the first people on my server to return and enjoy the new story lines.

When the Teleport:Theramore spell was introduced, the Mage alt I almost never play lined up at her trainer right away. Even now, I still look at that zone fondly and during the recent revision of my blog, Dustwallow Marsh was the obvious choice of location for the heading banner.

I suppose the future destruction of Theramore is only going to bring another revitalization to the zone. Perhaps players will have more exposure to Dustwallow Marsh in pvp related activities?

After seeing what happened to Azshara in the wake of recent Horde expansions, though, I am a little antsy. I can only hope the spirit of Dustwallow Marsh, the muted yet gorgeous colors and subtle textures, are left intact when the attack that helps to usher in Mists of Pandaria subsides.  But just in case, I think I need to make a special trip for screenshots.

Lunch Post: The Annual Pass

When we originally started playing, my husband and I bought time cards. We worked for a local electronics store that sold the game time cards, and buying them with our employee discount was essentially the same as some of the better subscription deals offered by Blizzard. As we moved on from those retail jobs, we moved up to the three month subscription plan, to save a little money.

About three years ago, we switched to the 6 month subscription plan. We’ve long been committed to throwing our money at Blizzard. Our subscriptions have never lapsed, and my husband even picked up a second account. Even in the nine month delay between ICC and Cataclysm, I logged on almost every day, and I raided that place all the way to the end of WotLK. I probably would have preferred to see Ulduar for longer, and then shorten ICC’s time in return, but, eh, it happens. I loved (and still love!) Ulduar, and I enjoyed ICC. My husband and I paid for each day of play time via the 6 month subscription, and we don’t regret it.

So when Mike Morhaime got up on that stage and announced the Annual Pass… I was on my computer furiously trying to give Blizzard my money as fast as humanly possible. I don’t have a doubt in my mind that (barring personal disaster) I am going to play World of Warcraft up to and through the Mists of Pandaria. And if I committed now to 12 months of subscription time that I was going to pay anyway, I would be given a free in game mount, a free copy Diablo 3, plus guaranteed Beta access for Mists of Pandaria… I was sold.

I’m really looking forward to the new expansion. I’m really looking forward to playing Diablo 3…which is new for me, because up to the moment of the Annual Pass announcement I couldn’t have cared one millimeter about it (now I will probably get Diablo 2 in preparation, so grats on money you would have never seen before but I am now happy to spend, Blizz). The new mount is pretty cool; having never played Diablo, I don’t have any special interest in it, so it’s more icing on the cake for me than anything else.

I am OVER THE MOON with excitement about the Mists of Pandaria Beta. I managed to get into the WotLK Beta about a month before launch and I had such a great time. When Cataclysm launched, I was so disappointed that I didn’t get beta access. Knowing that I have Mists of Pandaria Beta without a doubt, guaranteed, 100% mine, makes me so happy.

So, the Annual Pass?

Worth. Every. Penny.